![]() ![]() However I’ve never seen the practical gameplay results that this system has in Dungeon of Naheulbeuk. Many haters of the nu-XCOM model undoubtedly stopped reading when they read about the cover system, which feels ubiquitous to so many games today. To this mix, the game adds sufficient enemy variety that throw wrenches with different levels of ingenuity into your well laid plans, ensuring that fights do not become too alike even if they draw their paint from the same palette of colours. ![]() There are more examples, but the point is that Dungeon of Naheulbeuk is a game with very modern and simple systems - but there are a lot of them, and the interplay between them gives the game's combat a very real complexity. ![]() Here's a quick excerpt to get you started: And thinking back to it, it might just be my favorite combat-focused RPG of the past few years.Īnd as such, it's my pleasure to direct you to this detailed RPG Codex review that praises the game's combat system, while still underselling its comedic qualities. The Dungeon of Naheulbeuk: The Amulet of Chaos, Artefacts Studio's humorous tactical RPG, is much better than one might expect given its entirely unpronounceable title. ![]()
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